Rock Siren

Spring of 2015


A personal project I worked on in between projects. An exercise in the full production pipeline of a character and creating custom effects such as scrolling textures & particles to support the sort of "magic water flow" of the character.


Focus points:


  • Writing custom shaders & scripts for scrolling textures(Unity).
  • Rigging & animation.
  • Handpainterly exercise in Substance Painter.

Spomeniks Art Test: Dark Woman Bust

December 2014


A quick project made to art test an atmosphere and style. It was my first encounter with the tool Substance Painter.


Focus points:


  • Experimenting with Substance Painter.
  • Generate a unique style or atmosphere.
  • Creating a showcase build in Unity (no longer works in browsers).

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