A personal project I worked on in between projects. An exercise in the full production pipeline of a character and creating custom effects such as scrolling textures & particles to support the sort of "magic water flow" of the character.
Writing custom shaders & scripts for scrolling textures(Unity).
Rigging & animation.
Handpainterly exercise in Substance Painter.
Spomeniks Art Test: Dark Woman Bust
A quick project made to art test an atmosphere and style. It was my first encounter with the tool Substance Painter.
Experimenting with Substance Painter.
Generate a unique style or atmosphere.
Creating a showcase build in Unity (no longer works in browsers).