3D Modeling


I have extensively used Blender as my primary tool for 3D modeling. For texturing I typically uses Substance Painter or Photoshop depending on the task at hand.

Rescue Rascals pitch material

A set of chracters and style was created as pitch material for a co-op couch game "Rescue Rascals".The game was never made.

Personal project: Grey Girl


In PLANET ALPHA we very rarely used textures as a stylistic choice. Instead we painted vertex color channels and used those in our shaders and materials.

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