During 2020 & 2021 i worked on a personal project with a previous colleague. During this I explored VFX style and developed visually impressive effects for various characters.
I often happen to use scrolling textures in many different ways. Anything from water flows, increasing fidelity of particles to rythmically blinking lights. The technique is surprisingly flexible, and can make an otherwise dull static material look interesting and full of animation with minimal effort.
Advanced scrolling textures
Multiplying additional scrolling textures together provides even better results while also being a good way to optimize and keeping drawcalls & overdraw at a minimum. This is especially true when each particle can be spawned with random offsets to its UVs so that you avoid obvious repeating patterns from emerging.
In these examples I am scrolling textures along static meshes and then additionally scrolling color gradients over it for evolving colors. Stretching UV layouts can be used to further "pace" and animate the effect.
I enjoy figuring out new and novel ways to use my existing repertorie of tricks, as well as expanding my toolset while creating interesting and visually appealing effects.
A generic "buff" spell effect. I experimented with "soulercoaster" meshes for the swirling small particles that are actually static static bands of mesh. [Link]
"Pintable". An effect based on cubes and vertex painting so that the top of the cubes are displaced upwards and colored with a gradient according to scrolling noise textures.